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Ingolstadt and Munich, Germany Creative Director, User Experience and Design Joined almost 9 years ago
Azmir hasn't posted any stories yet.
I share views with @Steven and @Tanner - both raise relevant points and a warning.
You can critique the work, in general, but never the person as you do not know what additional forces influenced the brief or decisions. Is your critique about style or function? Is the critique from real usage or just your opinion of how else it could have been handled? Guiding Principle for critique: Never critique the work of another on social media unless you want to be known as an asshole, publicly.
You will inevitably underline your own understanding of the complexities of the design process with the questions you ask, and with that, surface the challenges of the work being critiqued. Guiding Principle for critique: The best form of critique in any medium is the with quality of clarifying questions.
Do you want someone raking you over the coals in public? Unless you hold public office or are elected into a position, there are better ways to engage. Guiding Principle for critique: Praise accomplishments publicly. Give negative feedback one-on-one, or wrap it in an in-depth and well rounded assessment. Unless its a western style call-out - then, good luck to you.
If you want to rant and engage in a ranting bitch-fest, go ahead. It seems that the internet is full of places where that is the preferred expression. But, your opinions must amount to something of real value for those in the field, otherwise you're just another troll riding a topic for your own ego and exposure. You can do that, I guess. But, A) Its not OK, and B) be prepared to struggle with gaining credibility and respect of those in the field. ** Guiding Principle for critique:** Only critique the effectiveness of the result, compared to what was before.
If you want some examples of how your your question is best approached on the ground and examples of the principles in action, look to: John Gruber, Armin Vit, Mike Monteiro. In most cases you see a very effective critique and commentary. There are more great examples, and these names are likely to be familiar in this community.
Stepper. Stepper controls increase or decrease value by a constant amount. Many folks, unfortunately, use a dropdown menu when a stepper is most appropriate.
All incoming and outgoing. yymmddtopic(initials of who sent/shared)method... OR yymmddCW##topic(initials of who sent/shared)_method...We use the incoming/outgoing to be able to get a fastest picture of exchanges and activity across the entire history of the project.
Method (referenced above) refers to the method of exchange: email, client portal, agency portal, etc. For those that are administration averse its a challenge - but it works for us.
note: my underscores and formatting keeps getting removed when I post.
Since we work on some pretty complex projects, this one consistently enables every group and team to stay organised. The exchange folder is the most used as we designate subfolders for incoming and outgoing items.
One detail we add to our work is ...CW##... to designate calendar week, not just date. It seems to be helpful to many.
I also think that the guidance from Area 17 is pretty useful. The trick is whatever the system - staying disciplined with it.
a quality also known in some circles as "Samsung Unique"
The Inmates Are Running the Asylum By Alan Cooper
Spend some time here, its a great resource if you're interested in starting with something like iOS: https://designcode.io/
or this https://hackdesign.org/lessons
and specific to UX is this module https://hackdesign.org/lessons/9
There are many ways to start learning and these are just a few. You seem to be a hands-on kinda guy, so these might worth exploring.
If you want something more structured, GA has a great UX Immersion program: https://generalassemb.ly/education/user-experience-design-immersive
Spaceteam http://www.sleepingbeastgames.com/spaceteam/ -or- https://itunes.apple.com/us/app/spaceteam/id570510529?ls=1&mt=8
Not the prettiest, but damn fun. Best with 3-4 people.
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Good points indeed. Perhaps I read too much "your shit sucks" in various forums without some thoughtful "let me tell you why I say that..." following it up. Your clarification with #2 hits the nail on the head.
Thanks for that.