Michal Svoboda

Joined almost 6 years ago

  • 0 stories
  • 5 comments
  • 7 upvotes
  • Posted to We just launched pitch.com!, in reply to Andrew C , Oct 10, 2018

    Once you have characters modeled, textured it is easy to do super simple rigging and after that can be actually easier/faster to render new poses for new illustrations/animations than drawing everything in 2D

    1 point
  • Posted to Affinity Designer for iPad is out now in the App Store, with an introductory 30% off, in reply to Mike Stevenson , Jul 12, 2018
    • snapping is here you must to turn it on “left top corner > second icon (document with three dots) > snapping”. You can customize snapping options better than in other apps"Sketch, Figma"... Left bottom icon is only for quick turn on/off.

    • I recommend you to turn on 8px grid with grid snapping if you creating some UI designs, it will speed up positioning of your elements

    • variation on “Sketch” symbols is here too

    • i dont have problem with text editing at all just tap to text box where i want to make changes... selecting all text without some BT keyboard is little pain...

    • dont compare procreate (bitmap only) to affi designer (vector, bitmap) brushes... You can create simple vector only illustration (you know the trendy ones) to your UIs and avoid all compresion quality/x sizes for differend devices real world bitmap problems

    I think this tool is very capable to creating UI on go... (most capable iOS app right now) You must get used to the fact that the control is just a little bit different from the desktop and some smart cover with keyboard is recommended. Keyboard arrows for positioning selected objects is real deal (You can also adjust nudge distance... screen for file selection > right top corner (cog wheel) > Tools)

    3 points
  • Posted to Figma launches 3.0 with Styles, upgraded Prototyping, and a new Organization tier, Jun 24, 2018

    Gratz Figma! Finally somebody did the style management as it should be done. All the time it was crystal clear what we need from a user point of view. I just wonder why it took so long for all this "new" UI/UX tools to come up with a right solution. The way Sketch is trying to tackle this problem feels really inconsistent. I feel overall lack of vision/big picture in the development of their product recently.

    Still Sketch user for this reasons: (most prio top)

    • layers/groups organization from simple third-party plugins "Rename It" and "Sort it" and symbol "Distributor"

    • loading time when opening a project

    • offline mode (I understand it's easier to be in the cloud for licensing purposes)

    • export to simple animation tools like invision studio/kite/anima and others

    But I'm looking at you Figma team and switching my workflow is more and more tempting (o;

    Btw (option for managing rounded corners globally restricted for "only all corners of shape" for easier implementation would be nice too)

    Good work

    0 points
  • Posted to 2018: What are the alternatives to After Effects for Interaction Design?, Jan 14, 2018

    https://kiteapp.co never used it by myself

    3 points
  • Posted to Sketch finally has colour management, Nov 01, 2017

    Find & replace color is far from how I want to manage the colors globally in my design system / libraries. doh :o/

    0 points
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