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Time and again I am impressed by what QC/Origami and Form can achieve with noodle based programming. They are very much on equal footing with Framer in their end result. However I highly prefer the clarity and share-ability of Framer projects. Koen Bok has done a remarkable job making coding feel simple by providing a thoughtful library of methods that handle drawing, states, and events in an understandable way.
thanks Plada, yeah, you know what I did first.
-_-
I love Simplenote. It's probably one of my top ten favorite apps. Talk about as little UI as possible.
This brings me to think of Flipboard's dynamic layout system. http://techcrunch.com/2014/03/23/layout-in-flipboard-for-web-and-windows/
+1
Quartz composer and form have the same issue for me. More complex prototypes usually look like spaghetti and meatballs. And it is rare to be able to pass it off to a developer or designer and have them understand it easily.
That said, it is an interesting system, and for some people it really works.
As for ease of use, pixate is mindblowingly good. I am honestly really impressed. However in the case of putting together more complex, large-scale interactions that use fixture data, at this point framer is still my fave. This may change so we'll see. Excited to see how interaction design grows in the next couple of years because of these tools.
Concerning process: Even though you can technically divide your design process into phases (pencil to prototype), it's never really that clean cut for me. Though I do generally walk through the standard rough sketches > wireframes > mocks > code, being able to move back and forth between phases or even overlapping them, (like thinking of the visuals, while thinking of the flow or sketching a rough diagram while working on an interaction) just feels more natural. For me, each phase in design informs and inspires another.
thank you.
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If I could give all the upvotes..