Designer News
Where the design community meets.
Editor in Chief of The Great Discontent Joined almost 8 years ago
Thank you, Erin! :)
Of course, Lawrence! You'll find what works best for you. There's no "right" way. That's the great thing about creative work: there are a million different paths to get there. Best of luck!
I don't think there's a one size fits all recipe. The people we've talked to have shared what works for them, which many of them have discovered along the way through trial and error.
I can only speak for myself, but I was totally nervous. We emailed people we didn't know and asked to have an intimate conversation with them—the questions we ask aren't light and fluffy. The more interviews I did, the more confident I felt, and the better I got. It takes time. Everyone we've interviewed has been personable and gracious with their time, so that helps. And, no, we didn't have experience and we didn't have anyone to ask. We just started doing it! Sometime you just have to jump into the deep end and figure it out as you go.
Ryan and I talked about doing a creative project when we were dating. Six years later, we still had nothing to show. We worked day jobs and chilled in the evening. We read The War of Art be Steven Pressfield, which made us get off our asses and get to work. We turned our living room into a studio (got rid of the TV, furniture, etc.) and started working on an idea, which ultimately became TGD.
I don't feel creatively satisfied. I feel extremely thankful to be working on TGD, but there are always more ideas I want to work on, but don't have the time for yet. I'm a curious person by nature, always asking questions—I've been that way since I was a little girl—so I think that keeps me inspired to explore.
It's not very glamorous. Wake up, check email while still in bed—bad, I know—roll outta bed, drink coffee, and head to the computer around 9-10am. There's a lot of producing, which translates to lots of emailing. I try to set aside chunks of time during the day to transcribe and edit. When I edit, I close everything and turn off notifications. We have some remote team members (Tammi, my editorial assistant, is in PDX), so we use Slack to communicate throughout the day. I usually end around 7-8pm.
On the more exciting days, I have interviews, which are done in person when possible. This means meeting up at a coffee shop, bar, etc. and conversing with amazing people, or sometimes going to an individual's home or studio. That is even better because I get to see where the magic/work happens!
Thanks for having us, Maxwell!
Lots of ideas for film project, but nothing scheduled right now. There is a chance that we'll do audio from interviews in the future. Also a chance of a podcast. We're definitely going to diversify the way we share content in 2016!
We do keep in touch with some people. The interview process is pretty collaborative, so we've ended up with many new friends throughout the past few years.
My all-time favorite interview is Cheryl Strayed!
We have a huge list of people we want to interview. It's a mixture of input from the team, suggestions from readers, and people recommended by those we've already interviewed. For DxB, we were asked to interview Ric, which was an exciting opportunity, so we said yes. We will definitely be doing more live interviews in 2016. They are a fun way to meet readers and have more dialogue via Q&A afterward.
The first issue is sold out, but we may do a reprint in the future.
Designer News
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.
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Hi, Josh! Right back at ya. :)