Bryce Howitson

Bryce Howitson

Product Designer @ SPOK Joined over 7 years ago

  • 2 stories
  • 39 comments
  • 2 upvotes
  • Posted to Ask DN: How do you get/give critique in your design process? - 2min Survey, in reply to Jonas Bucinskas , Sep 30, 2016

    Thanks Jonas, we'll take a look! Obviously, this is really early but I don't imagine we're planning to build everything. Some partnerships would be nice.

    0 points
  • Posted to Ask DN: Which version control system do you use for your design team?, Sep 26, 2016

    Dropbox has decent versioning but I've yet to find anything that works really well with binary design files (Things like GIT/SVN are made for text files). Honestly, Apple's Time machine has worked ok for me as an individual assuming there's enough storage, but it's not great for a team.

    I'd be interested in knowing what people are using as well.

    0 points
  • Posted to Ask DN: How do you get/give critique in your design process? - 2min Survey, in reply to Brandon Crooks , Sep 26, 2016

    I completely agree on the state of Dribbble and Behance. They have their place but giving decent critique doesn't seem to be it...

    1 point
  • Posted to Ask DN: How do you get/give critique in your design process? - 2min Survey, in reply to Oliver Swig , Sep 25, 2016

    I received that benefit from art school as well. That said, I think there're a few things at play around critique that need to be addressed.

    1. Lots of people don't have the benefit of an art education where critique had a focus. There are many fantastic self-taught designers who may feel like they don't know the proper terminology to use in a critique. And many degree programs that funnel into design (library science, human factors, etc) that don't focus as heavily on the traditional art critique.
    2. It's rare to see a critique requested that also includes appropriate descriptions of the goals, struggles, and context. That forces the reviewer into providing subjective feedback based on personal preference because she can't speak to the actual problems.

    Both of those things result in a less than ideal critique situation. However, I'm confident that a purpose built critique platform could also solve some of those issues through education into expectations.

    1 point
  • Posted to Ask DN: How do you get/give critique in your design process? - 2min Survey, in reply to Chip Freeney , Sep 25, 2016

    That's a very good point that some learning occurs by simply observing a strong critique. Based on the survey data thus far, it seems we'd need to find a way to balance that with confidentiality. I'm sure there's a solution but it will take some thought. I really appreciate you pointing out that additional benefit though. Thank You!

    0 points
  • Posted to Ask DN: How do you get/give critique in your design process? - 2min Survey, in reply to Ale Urrutia , Sep 24, 2016

    Good points Ale, Would you be interested in writing an article about that? We've been trying to collect articles around best practices for critique. They give us a jumping off point for a platform but it's a great thought leadership exercise for authors too.

    1 point
  • Posted to Ask DN: How do you get/give critique in your design process? - 2min Survey, in reply to Chip Freeney , Sep 23, 2016

    Hey Chip, Love the thought. The goal was as little typing as possible for speed of answering but you're right we're missing out on a lot without a long form entry. I'll see what I can do.

    1 point
  • Posted to Ask DN: How do you get/give critique in your design process? - 2min Survey, Sep 23, 2016

    Hey Friends, I've noticed that good critique is really hard to come by. I'd like to change that but first I need to understand it. Would you help me understand how critique fits into your workflow?

    2 points
  • Posted to Ask DN: Where are all the UI engineers?, in reply to Daniel De Laney , Sep 01, 2016

    Agreed we do exist! But being a Unicorn means you get to be really picky.

    Personally moving my family just so I can stare at a computer screen in the office instead of home/coffee shop/beach is a deal breaker.

    The sooner organizations embrace remote work (esp for things like this) the sooner they'll discover the massive amt of talent that really does exist.

    6 points
  • Posted to Ask DN: How do you gather feedback on your design?, Jul 08, 2016

    Do you have a preferred way to provide that story? Annotated screenshots? A write-up? Video?

    0 points
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