Radley Marx

Radley Marx

Creative Design & Development Joined over 5 years ago

  • 11 stories
  • 63 comments
  • 99 upvotes
  • Posted to Layouts and grids for mobile apps, Apr 27, 2020

    Useful tip: in Figma, layout grids are not set globally. You can make as many as you want, save them as Layout Grid styles, and apply them per frame (artboard). This means you can set up specific grids for desktop, tablet, and mobile.

    0 points
  • Posted to SubClock - A smarter menu bar for macOS, Feb 28, 2020

    https://subclock.com/

    1 point
  • Posted to Front end dev looking for design feedback on my home page, Feb 27, 2020

    UX: marketing messages, product descriptions, and app functions are all mixed together on almost every page. I strongly recommend separating the app from the marketing pages. It will give you space to explain how and why without getting in the way of actually using it. I think stuff like "Why is it sometimes hard to concentrate?" would be better served as part of a blog / newsletter.

    Design: your imagery is ok. I recommend replacing the emoticons, they clash with your icons and illustrations. The capitalized header text feels old school. Responsive layouts work great.

    Value: you certainly believe in the app, but you've buried how the different parts work together. What are the benefits, beyond points and badges? More importantly, what makes Yourganize different (& better) than the all-in-one systems that already exist?

    Hope this helps!

    3 points
  • Posted to Dribbble is literally ruining design: Video, Jan 09, 2020

    Literally no, please.

    6 points
  • Posted to SHOW DN: How could I Improve this Enterprise App UI Design? , Jan 01, 2020

    1) Don't depend on fullscreen to make everything fit. If it was displayed in a standard macOS window, a user probably couldn't see the Data Object tables very well (maybe one or two fields at a time). It's better to design for an average size window and then scale out.

    2) The left menu doesn't allow for real-world topic names that can have more than 8 characters. Some are lower case, others all caps. Be consistent.

    3) Data Sources and Sandbox are very close in size which can confuse the user about hierarchy (and looks bad since they're slightly misaligned).

    4) Postgres Test 1: indicator arrow over a scrollbar? No.

    5) No affordances. It's so monochrome grey I don't know what I'm supposed to do or know if it's working. Sandbox buttons look exactly like list items.

    6) Small type + mid-tone colors wouldn't pass an accessibility test.

    7) It's awkwardly generic such that it can't be reviewed for UX or product design. Try redesigning an actual enterprise screen. It will teach you a lot about hierarchy strategies and tradeoffs designers have to make.

    0 points
  • Posted to What to purchase on Black Friday? , Nov 27, 2019

    Creative Cloud is 40% off. If you already subscribe, just "cancel" your subscription and they'll offer the discount.

    2 points
  • Posted to Font size naming convention, Nov 19, 2019

    I design to the platform, so H1-H6 for web / Android and Title1, Title2, etc for iOS & Mac. This way developers can take advantage of native components.

    2 points
  • Posted to How we design without designers, Aug 23, 2019

    Getting a bad cert warning in Firefox / MacOS:

    Websites prove their identity via certificates. Firefox does not trust this site because it uses a certificate that is not valid for www.monolist.co. The certificate is only valid for monolist.co.

    Error code: SSLERRORBADCERTDOMAIN

    2 points
  • Posted to UX designer improving visual design skills., in reply to Alex Hoffman , Jul 25, 2019

    Copy-catting ain't bad initially. Part of design is knowing the number values for common text sizes, layouts, and rounded corners. Do a few copy-cat layouts and you'll start recognizing common patterns... and exceptions.

    1 point
  • Posted to UX designer improving visual design skills., in reply to Ben Grace , Jul 25, 2019

    Some standard resources:

    https://material.io/design/

    https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/

    There's also Sketch libraries for each platform you can play around with. It's helpful to start with those libraries to become familiar with the built-in core components on each platform.

    1 point
Load more comments