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freelance designer Joined about 8 years ago
I'm pretty sure InVision is no longer a product company. It seems like their focus has shifted almost entirely to media.
Oh I feel your pain on this one. I've actually had PM's dig through my files and send unfinished work straight to our developers because they didn't realize that it was discovery work.
I've found a couple little tricks useful for this. First, I use pages to separate rough work from anything ready to review. I use an "" to denote that a page contains unfinished work, so "Discovery" is a page that shouldn't be reviewed, where "Prototypes" are ready to review. I also include a cover page for prototypes and recently added a callout to it that indicates the status of the prototype so that even if you don't see the pages, you get an idea of where the work is at. Lately I've just been keeping rough work in my drafts and waiting until it feels pretty mature to move it into one of our team projects.
I upgraded to one of Mission Workshop's waxed canvas Fitzroy bags a couple months back and I love it. It's waterproof like all their bags, but the canvas exterior gives it a more natural feel. There's a big laptop sleeve built in with a sheet of carbon fiber to add some protection. All their bags are wonderfully designed for bike commuting, although I could see myself using this one regardless. For travel, I've already used this bag a couple times for long weekend trips and found it spacious enough to avoid bringing another carry-on. The price tag is a bit high, but consider that these are U.S. made and guaranteed for life. Link
Jeet is my weapon of choice, though it's Sass/Stylus only.
This is off to a great start! It’s refreshing to see a first portfolio that focuses on a couple of strong projects rather than a smattering of screenshots.
The main thing that jumps out at me is that you describe “Rapid Prototyping” as your first skill, but we’re not seeing any prototypes here. I see you’ve noted on the “Be Kind” project that animations and transitions will be a next step, so I think you’re on the right track with this. I recommend putting these screens into a prototype, and then doing more user feedback and testing, the results of which will give your further design decisions a strong backbone. Also, a prototype can be screencast and converted to a gif, which would let you show multiple screens in the same amount of space.
Good work thus far, you’ve got a strong foundation here. Best of luck!
+1 for Glyphs Mini. You can copy and paste straight from Illustrator, and set conditional kerning visually. Very easy to get started.
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I have one of these and I love it! I'd add that you can get refurbished ones for a pretty big discount.