Josh Aronoff

Pittsburgh, PA Senior UX Designer at CEI Joined over 7 years ago

  • 0 stories
  • 15 comments
  • 31 upvotes
  • Posted to Dribbble stupid comments, Aug 01, 2016

    I've noticed that Dribbble seems to only show me older shots when I go to search for something. Is this a setting I need to account for to make it show most recent first?

    0 points
  • Posted to David Prati's Portfolio, Apr 07, 2016

    Pretty sneaky, Sis.

    0 points
  • Posted to Are we becoming lazy as designers?, Apr 01, 2016

    I'm moving on from mobile and web design stuff to VR applications. So, no, I personally don't feel lazy. I do find the whole PC vs. Mac, Oculus vs. Vive, Photoshop vs. Sketch, Adidas vs. Sanuk, Mustache vs. Clean Shaven, Gears vs. Fixie bike back and forth we all do as designers to be fucking tiring as shit and quite frankly mind-numbingly boring.

    So, I think we're not becoming lazy collectively, but just... boring.

    3 points
  • Posted to Ask DN: Are entrepreneurs born or made?, Feb 08, 2016

    Both.... can't be an entrepreneur if you are never born. But also, made, because no one at the age of 5 understands what product / market fit is (among 1000+ other things.).

    0 points
  • Posted to How do you gauge the wireframe/prototyping timeline? , in reply to Kyle Ruane , Jan 29, 2016

    I was just about to say this... you'll need to do it for awhile and then see. Even then, what you're not tracking, or mentioning, is the time allotted for ideation, information architecture and other ancillary aspects, like client meetings, etc.

    In order to do that, you'll need to look at a broad range of projects big and small. Also, on top of that, every project is different so you'l have to gauge the amount of effort you think you will need for future projects moving forward..

    At times, your original estimates and actual estimates can be wildly different because of client expectations, rework, etc. That being said, getting to a range of a baseline I think is admirable.

    Once you have a set of projects... look at the key components of the design, and mauybe try and attach estimates to those as well. If you're even able to. It may get to the point where it's futile.

    This is a good read, which may help you.

    https://www.smashingmagazine.com/2009/06/effective-strategy-to-estimate-time-for-your-design-projects/

    Good luck!

    Still, it could take awhile. I've been doing this kind of work for 10 years, and estimating is one of the hardest things ever.

    1 point
  • Posted to Planning to build a team next year? Where? - Teleport Runway: Tool for comparing salary and overhead costs for hundreds of cities., Dec 22, 2015

    This is seriously eye opening. What is "buffer" though?

    0 points
  • Posted to Successful entrepreneur looking for designer sidekick, in reply to G F , Dec 18, 2015

    Seems suspect. I have 12 years of experience doing UI and UX work, and you don't seem to be able to be upfront. Lay all your cards on the table. If equity is something someone wants, I wouldn't dismiss it.

    Like you said, if you're legit, you want your idea made no matter what.

    Go all in. Don't do a dance. UI and UX is extremely saturated and competitive as hell right now. You're going to have to be more up front with us.

    2 points
  • Posted to Ask DN: Designers, how many coffees do you drink a day?, Dec 15, 2015

    All of the coffees.

    0 points
  • Posted to Persona - All the World’s a Stage, in reply to Gaëtan Rochel , Dec 15, 2015

    Hey! THAT'S cool!

    0 points
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