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Digital designer @ Maximum Joined over 10 years ago via an invitation from Niels M. Alex has invited Dodi Raditya
Currently working on a update for my own website, which happens to be quite dark themed ;-) http://alextalmon.nl/new/
Just. Wow.
We recently launched a in browser 360 / VR experience and it was a lot of fun exploring this new way of UI/UX design and technology. We will write a blog about how we achieved this later.
Most fun we had with creating interactive hotspots. It works by selecting it by focussing with a centered dot on the hotspots. Hold it and a progress bar will show you how long you have to hold it to open. It works really intuitive and is fun to use. Tested it with different users and everyone instantly understood how to interact.
Check the site here: https://werkenbijdefensie.nl/techniek/
Hi DN,
I’m proud to show you a new project we’ve been working on last months. For the Dutch Ministry of Defence we’ve been asked to create an interactive experience for a new tech campaign.
The result is a 3D / 360 world based on 2D images. On your smartphone you’ll be able to switch to VR and use it with VR-headset or Google Cardboard.
Check it out: https://werkenbijdefensie.nl/techniek/ (sorry for Dutch language ;))
Depends on the project. Sometimes both at the same time.
If we'd like to sell a design or concept it sells better to the client on desktop (yup, guess they still think bigger is better / more impressive..) But we always also show a mobile version to share our thoughts on the mobile experience.
I use it for mobile app design or web app designs, because in this case consistancy & systematic design is important.
For visually rich websites & advertising concepts I still use Photoshop because editting images / visuals is better to do directly in PS.
Got inspired by clicking my avatar ;-)
This is fun! Played for too long now :-) Back to work..
Very nice! Love the vibe!
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Design in 1x, but make sure all your assets can be exported in vector or retina images.
In case of images (in Photoshop): - use images that are large enough for @2x / @3x - past them in full resolution in design and turn them into smart objects
When design is finished, export all your assets in @1x, @2x and @3x.
Done.