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San Francisco Product Designer at Dropbox. Previously Hudl Joined over 8 years ago
Yeah good feedback. The goal was to first highlight the people (so that we could "see ourselves" in the design community. Almost every designer links to their portfolio in their bio :P Also, Twitter's API is much more sustainable/scalable to work with
plus one million.
+1 for source. Btw, looks like you learned a ton!
How did you/Spotify achieve balance between consistency and autonomy within the squad structure?
We(Hudl) closely follow your structure. We are where you were 2 years ago(inconsistent interfaces). I'd also love to hear how you developed your product design guidelines/standards.
No prob Keaton! Btw 2 years is a long time. No harm in reaching out again ;)
This is what I've tried at Hudl. It's a condensed(1 day) version, but it can easily be extracted over the course of a week.
Problem Definition: 30 minutes via Appear.in. Discuss the history of the product + any and all user research done. This gets everyone on the same page.
Group Sketching: 30 minutes via Appear.in , 5 people max. We do this via video as well(paper+iPevo cam or iPad+Paper app). This gets the ideas going and allows everyone to get solutions on the table.
Split-up: A few hours on our own. We then go back to 'heads down' mode for a portion of the day. This is when we all do a second iteration on our earlier sketch or come up w/ something new.
Group presentation: 15 minutes, Appear.in. We reconvene and present and critique our second iteration
Dogfooding: This is the end of the day. We start testing internally w/ people in our HQ office. We utilize Lookback.io so that we can all see the recording.
Don't want to get too 'pitchy' but you can see some BTS video of the process here: https://vimeo.com/136830676
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Thanks for the support Jeff!