Nick Cochran

Nick Cochran

Freelance Designer/Developer Joined over 7 years ago

  • 1 story
  • 8 comments
  • 2 upvotes
  • Posted to Show DN: Unspent for iPhone & Apple Watch (My First App), in reply to Sheffield Leithart , Apr 14, 2015

    Thanks for the feedback and the questions, Sheffield!

    1. It adds the money to what's left. Think of it like a running balance that you can add or subtract from. Good example use case is gift money received. I may receive more gift cash before I spend all of the balance. (Edit: You can also reset a category back to $0 and then enter a new fresh balance if desired.)

    2. No recurring budgets at this time. The way I've seen this feature elsewhere is a little too complex for where I want this app to go. That said, I am thinking about ways to make it faster and more efficient to enter commonly used transactions. Thinking about things like auto complete or one tap to repeat a recent/frequent transaction.

    Thanks again for taking your time to check out the app!

    0 points
  • Posted to Show DN: Unspent for iPhone & Apple Watch (My First App), in reply to Eugene Ross , Apr 14, 2015

    I really appreciate the feedback, Eugene! You are right that the web site could use some work. Any suggestions on how to nicely embed a video preview with a portrait orientation like mine? I'd love to see a good example for reference. Thanks again!

    0 points
  • Posted to Show DN: Unspent for iPhone & Apple Watch (My First App), in reply to Matt Baxter , Apr 14, 2015

    Thanks, Matt! It was an interesting process to identify what is truly essential. And resisting the urge to add more is painful sometimes. Especially when you have people ask for something more to be added -- is that a truly essential thing or simply an indicator that the product isn't meant for that person.

    But this type of balancing act is what makes design fun and valuable in my opinion!

    0 points
  • Posted to Show DN: Unspent for iPhone & Apple Watch (My First App), in reply to Rizwan M , Apr 14, 2015

    Here's another tutorial I found useful:

    http://david-smith.org/blog/2015/02/12/making-an-app-preview

    P.S. If you liked this post, I would appreciate an upvote on the main thread!

    1 point
  • Posted to Show DN: Unspent for iPhone & Apple Watch (My First App), in reply to Rizwan M , Apr 14, 2015
    • First I planned out the "storyboard" for my video in a text editor in outline format.
    • Then I used QuickTime in Yosemite to record the required in-app video sequences from my phone connected to the MacBook by USB.
    • Next I used iMovie to import the video and edit it down to just the key sequences that I wanted to show. Turned out I had way too much footage, so I had to edit down my storyboard at this point.
    • Using iMovie, I also sped up some of the demo sequences to 2X or 4X. (I recorded slow and deliberately to avoid mistakes.)
    • I added the titles using iMovie's built-in title effects. Just customized color and font for my app design.
    • Next I found a music track at MotionArray.com that fit with the lighthearted design of my app. Did a few timing adjustments to line up my scenes with the music.
    • Rendered with iMovie's built-in "App Preview" setting.

    And that's it! I had to repeat this process for the iPhone 5 and iPhone 6 resolutions, because Apple requires a separate video for each size.

    Hope this helps!

    4 points
  • Posted to Show DN: Unspent for iPhone & Apple Watch (My First App), in reply to Rizwan M , Apr 14, 2015

    Thanks! The video was fun to do. Fitting within Apple's 30-second constraint makes it a challenge to tell much of a story. (And I have a simple app!)

    0 points
  • Posted to Show DN: Unspent for iPhone & Apple Watch (My First App), Apr 14, 2015

    P.S. I know the site isn't mobile-friendly, yet. That's on my to-do list. :-)

    0 points
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