Josué Gutiérrez Valenciano

Panamá UX/UI Designer Joined over 8 years ago

  • 1 story
  • 47 comments
  • 9 upvotes
  • Posted to How do you handle the discrepancy between design and what is actually built? , Aug 07, 2019

    I had the same problem with a new team I recently joined. They have the old design of our platform in some pages, the actual design in most of the website and new, marketing driven design, in other some.

    So, because our clients are very conservative, and they don’t like a lot of changes very quickly, I suggest the devs and the PO’s to catch up to the actual design in the short-midterm. To accomplish this, we must built our design system first. And because we work in agile, we can make improvements very quickly.

    Then, we can think to move to a new, fresh design. We have to achieve order.

    In the previous team I was we did some things that can help you:

    • If you have QAs in your team, they should be your best friends. They can help you mapping all the discrepancies.

    • We try to take screenshots of what is live, and share it with the rest of the team and make quick sessions to resolve this.

    • We use Figma (but if you use Sketch, it works), and we have two files. A Master (the file the devs should look at and is detached from the design system) and the Explorations file (attached to DS and with a flow section that is an exact copy of what it is on the master). This trying to stop future discrepancies.

    • We push for design sprints for focused on consistency with our POs.

    One thing I want to try is when the QA team certify a dev project, they take screenshot of it and summit to us on Jira. Then we put the same screenshot on the master file alongside the design. So it gains more visibility for the POs, QAs and devs about discrepancies.

    Maybe could be useful.

    1 point
  • Posted to The Design of Apple's Credit Card, Apr 03, 2019

    If only they had this level of obsession and detail with their MacBook Pro keyboards...

    0 points
  • Posted to How are your teams dealing with lack of integration between your tools?, in reply to Timo Nagel , Oct 15, 2018

    I think we will try SwankyDocs, we have our design system in Figma, but I talked with our developers last friday about this new tools you wrote here. The will try them out so we can talk about how they can fit in our workflow.

    Thanks for sharing your experience!

    0 points
  • Posted to Lunacy 2.0: Standalone Sketch Viewer for Windows, Mar 15, 2017

    Thanks for this! I use a PC on a team full of Mac users and had to use Mac only for Sketch, kinda annoying. And this is wonderful for the team of developers that are PC only.

    2 points
  • Posted to Dear Microsoft, Nov 02, 2016

    That smelly smell of fear...

    19 points
  • Posted to Photoshop CC 2017 release, in reply to Dominik Levitsky , Nov 02, 2016

    is a big investment, they need to make it profitable.

    0 points
  • Posted to Experience Design CC (Beta) release, in reply to Zhaoli Jin , Nov 02, 2016

    I am waiting too!

    0 points
  • Posted to Apple just told the world it has no idea who the Mac is for, Oct 29, 2016

    You guys have to admit that you are very soft with Apple. Is a company that charges you a lot of money for their products and when someone is critical with Apple, you attack him or her. In the other hand, I see a lot of "If only the Surface Studio had Windows on it" or "Ew, is running Windows 10" in the comments in the posts about the new Macbooks and the Surface stuff. I have a Macbook Pro 2014 and a Toshiba P55T 4K and touchscreen laptop. I use both OS and even Toshiba knows who is that laptop for: Designers and Photographers that are looking for great performance and enough display quality to edit photos and design. Simple. Niche product.

    Apple is looking for "marketshare", aiming for general public but keep saying they care about industry specific professionals. That's not true, we don't need a touchbar with gimmicks, we need performance, connectivity and standard ports. Is like the iPad Pro for designers, a tool but no a complete studio for creating all the stuff a designer needs. Professionals are way more than designers, developers and 3D artists, like project managers and marketing analysts. They need simple stuff like enough ram for multitasking and shortcuts to improve their productivity.

    That's how you tell Microsoft is going for that niche industry professionals that Apple is leaving behind. MS doesn't need to gain marketshare, Surface products are top of the line, expensive, limited products for customers who can pay for them and will be able to use them at 100%. The other OEMs make products for lower prices and way more market.

    So you can tell how Microsoft is innovative and fresh, and Apple is just being conservative. Both are very good on what they do, but Apple is becoming the bored and risk-free company Microsoft was 20 years ago. If you pay money to Apple start being critic with them and push them to stop using the goddam dongles for everything.

    9 points
  • Posted to Microsoft Surface Studio, Oct 26, 2016

    The Surface Dial can be used on any PC offscreen! Gonna buy one for Photoshop!

    4 points
  • Posted to Microsoft Surface Studio, in reply to Todd Sieling , Oct 26, 2016

    You have to wait at least 5 years until Apple does something similar, and call it revolutionary. They are lazy. Adobe is bringing all the big stuff to Windows anyways so I prefer multiplatform tools.

    5 points
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