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san francisco, ca Principal Product Designer Joined over 4 years ago
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Don't present work in this kind of lockup : https://pro2-bar-s3-cdn-cf4.myportfolio.com/2c4c768b-5ca0-4984-b84d-310d8de9e0b2/549f1854-6f68-432c-a476-099592e01cd5_rw_3840.jpg?h=fa96b535ec45bd421d3f3dbb31e5956a
I'd look at making your portfolio much simpler to navigate - perhaps in a deck format.
Hah. Yes, I remember Basecamp from the bad old days... I'm no fan of Jira either, but it works (and Atlassian has made some great strides with their mobile apps.) Trello is not extensible but is super simple to use and is great for breaking down a large release into manageable chunks.
Safari. Very minimal UI chrome lets me focus on the content.
like many junior portfolios, overly focused on final visuals and very little on why you made the decisions you made (i've been there! we all have!) also, hiring managers are often times going to be fairly busy and looking on mobile for a minute or two-- you may want to optimise towards that use case.
a little light on details.
Spotify's design has stagnated for years and the iOS app is constantly adding/removing features, changing the locations of commonly accessed views, and adding stuff that NO ONE asked for like their own custom QR codes...
Prioritize. Make a trello board for tasks and be transparent about your workload. It's too easy in this situation to take on too much at once, and you'll look bad rather than the people who have asked you for the deliverables.
Although the basics like typography, spacing, contrast, information hierarchy, etc are all important, the thing that separates a Senior Product/UX Designer from a Jr. or Midlevel is a holistic view of the product design cycle, and experience with more than just ux/ui. You should work on soft skills, pitching, presenting your work, and dabble in research and drafting product requirements as well.
A Senior Designer should be able to pinch hit for a PM, basically, or at least have a deep understanding of what makes a good experience. There's lot of books, but the best teacher is experience. Anyone can throw up some good work on dribbbl by copying other's work or using a sketch UI kit, but those candidates always fall apart in panel interviews because they don't have a deep understanding of why they made the visual/ux/ui decisions they did.
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this is so true lol
edit: I like Figma! Just waiting for a TRUE offline mode.