VR prototyping with Marvel (blog.marvelapp.com)
over 5 years ago from Murat Mutlu, Product Designer, co-founder of @marvelapp
over 5 years ago from Murat Mutlu, Product Designer, co-founder of @marvelapp
This is so dope! Gonna try it out. I wish Maxime had given a bit more info about how to use the Google VR SDK for iOS... just a couple of steps because it doesn't sound like it's that easy :)
Hi Pablo, I didn't use the Google VR SDK because it had some compatibility issues with SceneKit. Therefore I just wrote the VR part myself by placing 2 cameras in the scene. One for the left eye and one for the right eye. That's the 2 squares you see in the video.
Hopefully this explains it a tiny bit better.
You make it sound so easy. Gotta try it now!
I don't get the Marvel part in all of this.
Designer News
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.
Have feedback?
Login to Comment
You'll need to log in before you can leave a comment.
LoginRegister Today
New accounts can leave comments immediately, and gain full permissions after one week.
Register now