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How to become a better designer

6 years ago from , Design at Blush

How to become a better designer

Not bashing on anyone! Kinda making fun of myself, actually. I have committed the sins the comic points out—I have written medium posts, recorded videos, and given talks that are maybe not too useful for other designers. Sorry :)

30 comments

  • Dustin Locke, 6 years ago

    You forgot starting a podcast!

    55 points
  • Jamie MartinJamie Martin, 6 years ago

    Buy everything Apple makes

    34 points
    • Kyle D, 6 years ago

      Frankly, I have more respect for my designer peers who use Android products. Instead of the same old shit Apple spews over and over again, try a mobile operating system with different paradigms, that solves problems in a different way, and I think you'll find it a breath of fresh air. As a long time iPhone user, I switched last year, and I sincerely believe that with Marshmallow, Android finally eclipsed iOS in terms of form and function, and I pity my peers who won't leave the Apple ecosystem long enough to give Google's offerings a try.

      Yes, iOS apps are better -- more beautiful, usable, and there's more variety. But in terms of features and system UI/UX polish, Android has made many a great leap over the last two years.

      6 points
  • Brandon SBrandon S, 6 years ago

    Complain about how dribbble & behance are ruining design.

    32 points
  • Raffaello SanzioRaffaello Sanzio, 6 years ago

    Add the latest enlightenment to the mix: focus on form instead of function.

    24 points
  • Jacob JJacob J, 6 years ago

    So.. we shouldn't poop?

    15 points
    • Andy LeverenzAndy Leverenz, 6 years ago

      Too late for me!

      1 point
    • Dirk HCM van BoxtelDirk HCM van Boxtel, 6 years ago

      It depends.

      Whether or not you should poop really depends on the tensile strength of your jeans, and the team around you.

      You have to see pooping as just another tool in your design toolbox. Pull it out whenever it fits.

      Consider it similar to parallax scrolling and skeuomorphism: they work really well when used in appropriate situations. After all, if you just start pooping everywhere, you're bound to stink up the place!

      7 points
  • Jonathan ShariatJonathan Shariat, 6 years ago

    Great reminder!

    To grow we need a balance of information in and work coming out. Its less fun but necessary for growth.

    Dream. Think. Do. Repeat.

    6 points
  • Ali DemirciAli Demirci, 6 years ago

    Agree. Medium posts don't make a better designer, actually, they make me a better UX designer.

    5 points
    • Diego LafuenteDiego Lafuente, 6 years ago

      How? 99% of these posts are pure hypothesis. Very few articles provide real data, and real explanation of the method used to measure success, so no one can debate. For me they're really poor articles in general.

      5 points
      • Ali DemirciAli Demirci, 6 years ago

        For example, this article really good one. https://uxdesign.cc/design-better-data-tables-4ecc99d23356

        1 point
        • Aaron Wears Many HatsAaron Wears Many Hats, 6 years ago

          While they list some good patterns there from a visual perspective, I would be hesitant to just decide that this is a good article. They haven't referenced any research into what makes these patterns successful in their mind.

          The very first line in that article states, "Data is useless without the ability to visualize and act on it", yet they provide no data to show that their examples work. I would think that it's an extremely important thing to have missed in an article concerning displaying data.

          3 points
        • Diego LafuenteDiego Lafuente, 6 years ago

          That article show examples. It's ok. What this article lacks is proof this solution works. Because something that does look logically well done doesn't mean it will work or is better than others. That's why data tells us a better reality and we can even replicate it.

          In my humble experience, I've implemented dozens of UX/UI trends, solutions and they don't work as intended or as promoted on these articles.

          0 points
  • Diego LafuenteDiego Lafuente, 6 years ago

    Should a designer become better?

    1 point
  • Yassine AbouzaidYassine Abouzaid, 6 years ago

    Nah, seriously, how can I be a better designer?

    1 point
  • Andrew C, 6 years ago

    I love the illustration style you've used here. Very expressive ha. Nice blonde poof, too.

    1 point
  • Justin YoungJustin Young, 6 years ago

    The best way to become a better designer is do nothing? Perhaps meditation? Perhaps climbing a really big mountain and contemplating the mysteries of the universe? But definitely don't read about it, take tutorials, socialize with other (better) designers, or study it in any way, shape, or form. /s

    1 point
    • Terry OTerry O, 6 years ago

      To bastardise my favourite quote:

      "Stop getting ready to [design], and start [designing]"

      0 points
      • Justin YoungJustin Young, 6 years ago

        I think the point is that good design (like everything) requires both preparation/learning and also action/doing. If you ignore the process of learning, your end product will, perhaps, be lesser than what it could have been. So, go to events, read blogs, read books, listen to podcasts, practice what you've learned, make mistakes, keep learning while doing. Learning allows you to DO more/better design.

        0 points
  • Kira Permunian, 6 years ago

    Nice one. I must share this one!

    0 points
  • Vasil EnchevVasil Enchev, 6 years ago

    I am coding while reading this...

    0 points
  • Edgar Chaparro, 6 years ago

    yesssssss

    0 points