JustSayin | 8-bit cheat, sort of (designtaxi)

almost 6 years ago from , Design Director

Just looking for confirmation, isn't this 8-bit artwork a bit of cheat?

Whatever is being used to generate the animation doesn't seem to adhere to a true pixel grid.

For example, when rotated, the "pixels" that form the object rotate as well. (Angular lines/strokes in pixel artwork are usually created through "staircase-stepping" pixels, & not just rotate the object)

8-bit cheat



  • Andrew McWattersAndrew McWatters, almost 6 years ago (edited almost 6 years ago )

    I don't really care how accurate conformity to color depth is, but if you can't make pixel art look like pixel art, then I have no idea what you're trying to accomplish.

    It's a big fat joke, like websites and web apps using the default Bootstrap theme, or pop-up newsletter ads in blog articles. It's trashy. It reminds me of Newgrounds-era flash animations with pixel art assets. It's a hodgepodge of all sorts of wrong. Like a middle-aged man wearing disco attire in a rave, it has no place in the world.

    3 points
  • Eric REric R, almost 6 years ago

    Just looking for confirmation, isn't this 8-bit artwork a bit of cheat?

    Yes, however this wouldn't be 8-bit anyway.

    Here is a comparison of 8-bit, 16-bit, and 32-bit: http://imgur.com/oma5xib

    The image you posted is closer to 32-bit.

    2 points
    • , almost 6 years ago

      Have a feeling these are animators or video editors taking shortcuts or not taking the time to stay true to 8-bit, 16-bit, nor 32-bit due to deadlines or some other pending doom.

      1 point
  • Corin EdwardsCorin Edwards, almost 6 years ago

    "Cheating" is such a weird and artificial term here.

    This is a comedy video for which the animator has chosen a vintage videogame aesthetic for whatever reason. Why should that animator be constrained by your rule set of how 8-bit (though more likely 16 ) images were created?

    Where exactly is your line drawn to seperate authenitc pixel art from "cheating" artwork?

    Your rules seem utterly arbitrary.

    First of all you completely neglect the colour depth restrictions per block of various 8-bit systems.

    • Should it be limited to two colours per 8x8 block as per a NES or C64?
    • Of course these variations differ across different hardware so would it be cheating to choose a Sega Master System's implementation over a Nintendo Entertainment System's or vice versa?


    Secondly there is the whole issue of the tools used to create the artwork.

    • Is it cheating to use Photoshop or After Effects to produce this animation?
    • No GUI (and probably no pointing device either), would have been available to 8-bit artists of the time so is it cheating to use modern software?
    • The pecil and paper sprite maps & keying in of coordinates was a a vital and influential step in the process of producing these artwork, is abandoning that process cheating?


    I think it's an entirely false dichotomy. There is no archival/preservation or emulation context here. And what about CRT glow, audio chips and memory?

    The rules you seem to think this animator has broken just seem petty, and uniformed, to me.

    0 points
    • Gen Uine, almost 6 years ago

      Before I invest in words, I'd just like to mention how ironic it is that none of your images actually support any of your points. You're better off borrowing the screen I posted to even remotely make some sense.

      Ask yourself this as well: Do the pixels on your physical screen rotate when you rotate an object?

      Also: I didn't create any rules. These were limitations that artists ever since the likes of Superpaint & MSPaint responded to and created artwork successfully thru, by accepting the limitations.

      Before you start posting photos from Knitting & How to Crochet books from Strand (which will also, not support any of your points), why don't you go reprime your memory with who Paul Robertson is. Please help me to find a scene in his animation where he cheats and rotates an object & disregards the pixel grid.

      "Oh well, that's animation," you say? Ok fine. Try and source some E-Boy work where there are pixel elements that look compromised & rotated out of place.

      Also, please spider the web for some quick tutorials on pixel art and enlighten me with a step that says "After you vigorously created your artwork while adhering to the pixel grid, please feel free to leisurely disregard all this and toss your objects all over the place, at any angle you want." As long as some of the elements seem pixelated, this should suffice."

      I'll be right back, I have more horrible things to point out.

      1 point
      • Corin EdwardsCorin Edwards, almost 6 years ago (edited almost 6 years ago )

        I didn't realise your definitions of cheating were coming from tutorial sites, and that you think that a book titled 'Step by Step Programming Commodore 64 Graphics' is about crochet.

        My apologies for thinking I was responding to a literate professional who knows what 8-bit means.

        0 points
        • Gen Uine, over 5 years ago (edited over 5 years ago )

          Sorry nothing you're saying seems to make sense. Did you actually read any of the words I used in my long-winded explanation of how you're not conclusively making any points? Can you try again at least if you're going to be passive aggressive and/or defensive ... and invite AOL 8th Grade chatroom trolling back unto the internet?

          Seriously, you should just look into what Pixelization actually refers to. Whether aliased or anti-aliased, the pixels that create "pixel artwork" conform to... (drum-roll) ... (think of a scene from Whiplash) ... (wait for it) ... a pixel-grid. "No way! Wait! Because... the screen... I use... everyday... is made of... pixels?!?!? and... those... pixels... are... squares... Wait did you say squares!?" (Bill-Nye brain explosion GIF goes here)

          Please feel free to point out in your Commodore 64 Graphics book, a page that suggests designing pixel artwork with a isometric of diagonal grid.

          I'll be waiting (forever)

          0 points
        • Alban C, almost 6 years ago

          Hey Corin, let's take a simple example. I just got myself a pen tablet and a copy of corel draw. I use lots of assisted tools make some paintings, and, just because it mimic a few attributes of it, I'll go and call it an acrylic painting! Let's be honest, I'd be sure to enter a shitstorm, and specially from all the painters who spent years to learn and master acrylic! Well, you see, as a dude who used to break my head to write code for gameboy advance, it kinda pissing me off to see a bunch of yahoos calling their pixalized HD flash animations or their VST generated songs "8bits"... Let's call a cat a cat as we say in french. This is not fucking 8buts. It's (lazy) pixel art:

          2 points
          • Corin EdwardsCorin Edwards, over 5 years ago (edited over 5 years ago )

            The problem is who is calling it pixel art. The artist is just using an aesthetic without worrying about all the technical baggage that precedes it. The original page on dorkly doesn't even mention 8-bit. You and some link blogger are the ones calling it pixel art and then calling it lazy because it doesn't conform to the label you've placed on it.

            I honestly don't think anyone defines themselves so narrowly as to say "I'm an acrylic artist" it's just a medium to produce their work, the work is more important. This artist used pixel art and collage and animation. Just like Terry Gilliam would use collage artworks to produce his funny animations.

            What you think is 'lazy' I think is someone not caring about some pedantic conservatism that doesn't matter.

            It certainly doesn't effect that story so if sticking to those rules doesn't serve the story then it's no problem 'kill your darlings'.

            0 points
    • Andrew Berg, almost 6 years ago

      Your point is akin to defending the Twilight series of ... I don't dare call them books ... on the basis that since "vampires" are fictional beings they can be whatever the author wants them to be. Which is crap. If we are going to abandon the accepted rules of our chosen medium, we should have a better reason than just being too lazy to work within them.

      1 point