• Cesare Rocchi, over 9 years ago

    Where do I start ... well there's a room, with a computer, a chair, a desk, a pen, paper and ... me!

    6 points
    • Tim GauthierTim Gauthier, over 9 years ago

      Me + MacBook Air, some sort of sugar filled beverage. Complete design department ready for your work!

      1 point
  • Jim RenaudJim Renaud, over 9 years ago (edited over 9 years ago )

    Asana has two Design Teams. We have a Product Team that consists of 3 Product Managers (we're hiring our 4th) with one as a PM Manager, 6 Product Designers with one as a Design Lead (we're looking for our 7th designer and a Design Manager) and 2 UX researchers. They all report to our co-founder.

    We have a Communication Design Team of 3 that is in Marketing that has a Communication Designer, a Video Producer and a Design Manager (hey, that's me!).

    The two Design Teams work closely together. We have weekly design critiques together, and I am also on the Product Team and help with in-product design that a Communication Designer may be better suited (new user experience and in-product education). We also work on big projects together like visual design standards, iconography and other visual branding projects together.

    4 points
  • Geoff YuenGeoff Yuen, over 9 years ago

    We have:

    • senior & junior designers
    • senior & junior interaction designers
    • production artists

    We have no art or creative directors which is kind of weird I guess. If a sr is teamed up with a jr then the sr is the creative/art director. If a jr is on their own, they direct their own projects.

    3 points
  • Vincenzo Petito, over 9 years ago

    We have a graphic designer, a web designer and UI/UX designer....it's just me :) I only have the support of a female internship!

    0 points
  • Oliver TaylorOliver Taylor, over 9 years ago (edited over 9 years ago )

    I work for a VFX studio. It's a bit different from how I imagine design studios are organized. But here's the basics…

    We're setup to operate on a project-by-project basis. Typical project turn-around is anywhere from 2 to 6 weeks (commercials). Sometimes (when working on movies) we're on a job for 8 months or so. TV shows last about 6 months.

    • 3 Managers (called Producers)
      • Executive Producer (1) - handles client-relations, bidding new projects, and oversees the Producers.
      • Producer (2) - Is primary point-of-contact with clients while jobs are running, directly responsible for all aspects of the job running smoothly, primary (often, only) coordinator/manager. (that's me!)
    • Creative Directors (2) - one leads the compositing team, the other runs the 3D team. They are also the technical leads, best (most productive) artists, and supervise the photography of VFX stuff.
    • Online editor (1) - preps materials for the artists and assembles edits for output.
    • 10 artists - most VFX studios strictly separate areas of responsibility, but we're very flexible. Whatever you're good at ends up being the thing we ask you to do. Animators who can composite, for example, do lots of that in addition to their animation duties. The basic run-down is:
      • Compositors
      • Modelers
      • Animators
      • FX (particles, smoke, fire, etc)
      • Coders (lots of render-farm and software-hacking)
    0 points
  • Matt BaxterMatt Baxter, over 9 years ago

    Ours is pretty flat, which I really enjoy. We have a Director of User Experience and then everyone else (interactions designers, visual designers, and design researchers). We don't have any other levels like junior, senior, etc..

    Our director takes part in project kickoffs and is available whenever we need help or feedback, but we're largely expected to be able to lead our part of the project.

    0 points
  • Dan LeboDan Lebo, over 9 years ago

    Great question. Bump!

    0 points
  • Daniel GoldenDaniel Golden, over 9 years ago

    Can you elaborate on your question?

    0 points
    • TJ Taylor, over 9 years ago

      Sure thing! I guess I am asking what roles people have in their design departments and the structure of those. Like are they hierarchical or is there a more equal team approach.

      1 point