I'm not sure if people read these anymore, but I'd love to understand the thought behind a post like this. I'm assuming this is for people new to the field. But what's the intent? And what's the purpose behind the negativity?
I have some feedback.
You need to be motivated by the act and art of design and not money.
I understand the thrust of this, and yes, finding meaning in your work might make you better at it than some people. But telling professionals not to be motivated by money? Money and distribution are often the measure of a product's success. I think it's important for any designer to understand their value to a business. How can one, as a product designer, drive revenue through better designed solutions? If you're doing that successfully, you should get paid proportionally to your impact. And so, you should care about money.
You Do Not Have a Design Sense
I still struggle to define what it means to have a design sense. Is it just poor aesthetic taste? Who defines this? Is it a lack of empathy for users? Is it poor sense of how a product should be positioned in the market? You can't draw boxes very well? All of these questions are probably less ambiguous measures of whether or not someone is a good fit for the role. And I certainly don't think one needs to enjoy drawing, or excel in the arts to design great product. More than anything, it's a genuine interest in improving how things functions. Why not just define clearly what Product Design is at Plant and let people decide if they're interested?
You are Lazy and Do Not Like Learning
You Do Not Like Criticism
You are a Disorganized Fellow
You are Not Dedicated
You are a Bad Communicator
I'm left longing for information that's specific to product design—specifically in how it differs from other design functions. If you're lazy, and don't like to learn things, you're going to be bad at everything, not just product design.
I'd also strongly consider removing "fellow" in the messaging here, as great design doesn't discriminate between sex or gender.
Here are two examples that I think would resonate with people considering product design. Personally, I'd look to expose is the delta between expectation and reality.
You don't believe in the product or wouldn't use it yourself
If you don't think the product matters, it can be super challenging to work on.
You don't respect or understand technical limitations
For most companies, designing product involves a lot of compromise. There are few companies in the world where resources are unlimited. Most product design is happening on shoe-string budgets, legacy tech, understaffed teams, or entrenched user bases who don't want change. You're not going get what you want all of the time. Learn to design toward positive outcomes with the materials you have at your disposal.
. . .
I just got tired of writing this. I'm not sure why I felt the need to respond. It just really didn't resonate with me. If someone at Plant finds this, hopefully it serves as marginally useful feedback.