Exploring Interactive Space in AR

over 1 year ago from , Immersive Product Designer

Looking at how we interact with the real world can tell us a lot about the mental model with which people approach AR. Let's talk about the UX of people in real space.

Hey DN.

It can be a confusing thing to have come from the world of 2D into the 3D design space. The concepts of layout aren't entirely 1:1. It's easy to get lost in considering where to place content and how.

In my own quest to break this problem down, I began considering how we interact with things in real life, and how that applies to content in AR. I've broken down my thoughts into this write-up.

Remote content can lead the way.

Exploring Interactive Space in AR

If you like the post, please share it. If you've got ideas, please hit me up in the comments!

Best, Keith