• Matt C, almost 2 years ago

    This is actually a pretty great intro to all 3 tools (and some bonus tools too). It seems pretty clear to me that Figma has surpassed Sketch as the premier UI design tool at the moment, but I remember reading about Sketch having more collaboration-focused plans (maybe even a browser-based version similar to Figma) as a result of their recent funding.

    Poor Adobe xD. It being included with Figma and Sketch in this article is just unfortunate as it's basically a distant 3rd in every single category. I don't understand why anybody would use Adobe xD in its current state.

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    • John Williams, almost 2 years ago

      I've used all three extensively. Figma's online collaboration is a killer feature. It's no wonder Sketch decided to get funding and make a web version because of this. I feel bad for Invision Studio because they are so far behind now.

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    • Ashish Bogawat, over 1 year ago

      XD is much further ahead in the prototyping department than the other two. With Auto Animate and Voice prototyping, I find myself firing it up every now and then for some quick motion design experiments.

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      • Matt C, over 1 year ago

        Ah, I haven't had to do any voice prototyping, so yea maybe they're the leader in that space!

        I find prototyping in general to be a bit overrated simply due to how easy it is to live code interfaces in modern frameworks, but that's from the perspective of a guy doing all enterprise web UI all day everyday so I'll be the first to admit my perspective is limited.

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        • Ashish BogawatAshish Bogawat, over 1 year ago

          I would love to get to a point where prototyping in code is easy, but the reality is that it is not yet the case. For a team of designers, having to rely on a developer to prototype their designs just doesn't work in most scenarios. Being able to quickly mock the interactions and - more importantly - the motion design for a given interface has a lot of inherent value. That way, when it is time to hand over the design to a developer, you don't have to spend time explaining and/or documenting how things will work.

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