How much RAM do we need for design?

over 1 year ago from Teodor Decu, Product Designer

  • John PJohn P, over 1 year ago

    16 is fine for UI design/2D design

    32 for After Effects, 3D and video editing

    With macs you're going to hit the limits of the weak processors and paltry GPUs before ram is an issue.

    5 points
    • Julian H, over 1 year ago

      This. Currently using a 16 GB MacBook Pro I can't run Sketch/Photoshop together with After Effects without AE being significantly slower in terms of viewport and rendering performance.

      3 points
    • Aaron Wears Many HatsAaron Wears Many Hats, over 1 year ago

      Tbh I just bumped my machine up to 32 from 16, as I was starting to get severe performance issues with AE and Character Animator. But 16 can definitely keep you running quite well if you're not overloading visual effects on the timeline.

      A good SSD however can make all the difference too!

      0 points
    • Marc EdwardsMarc Edwards, over 1 year ago

      +1 on this. Given it can be difficult or impossible to upgrade RAM later, depending on the Mac you buy, 16GB as the default and 32GB if you can afford it is great advice.

      Xcode, Blender and lots of other things will gladly chew up as much RAM as you give them. Most 2D design tools won’t hit the limits of 16GB.

      0 points