Affinity photo vs Photoshop? (In 2019)

over 2 years ago from Dominik Haas, UX Designer, Game Designer, Application Engineer

  • Dan WilkinsonDan Wilkinson, over 2 years ago

    Thanks for the insight.

    How does Affinity Designer hold up against Illustrator? I guess it all depends on what you're using it for.. but in general?

    0 points
    • Darrell Estabrook, over 2 years ago

      Yeah, again I think it's more about relearning the conventions you're used to.

      Like I mentioned, the ability to paint with vector brushes in Designer makes it more of an artistic vector tool, yet you can use it for straight up pen tool activities. One downside I discovered was when I converted one of these painted brushes into outlines—the translation near the corners produced a sawtooth series of dozens of extra points. From that perspective, there's some work to be done. But if you're using it for illustration purposes I think you'd be just fine.

      What I find most handy is masking (in both tools). Simply dragging the layers so they nest makes a clipping mask. That makes it radically easy to experiment with layout and composition instead of making and releasing masks.

      I'm always looking for new tools that have the capability and the usability of Illustrator. Most tools out there seem to fall short on one or the other. I think Designer is so very close to Illustrator when compared to the other competitors, but I'm willing to try something else if anyone has suggestions.

      0 points
    • John PJohn P, over 2 years ago

      I started using it because for 2 years (until very recently) on the USB-C Macbook Pros the GPU acceleration was broken, glitched and Adobe had no interest in fixing it. also modern Illustrator's CPU rendering is way slower than it used to be, taking almost an entire second to zoom in on an almost blank canvas even on high end macs.

      So I was forced into Affinity, found it actually great and it did the job just fine and is way faster than Illustrator in many ways.

      Yeah things are a bit different but so is every tool, its only 2D designers who had the luxury and the curse that one single tool was all people ever used. Learning a new tool isn't a big deal for any professional and you shouldn't expect knowledge of 1 program to carry you from cradle to graves

      1 point