Introducing Vectary 3.0: The future of the web is 3D and AR(

almost 2 years ago from Mirka Biel, Online Creative at VECTARY

  • Riho KrollRiho Kroll, almost 2 years ago

    This is looking pretty cool so far. I've long been waiting for someone to take a stab at simplifying 3D modeling and rendering. Unfortunately I couldn't get very far with this tool because I found the transform gizmo to be somewhat confusing.

    Without 3D depth I have trouble discerning where any of the arrows are actually pointing in 3D space. This would probably work fine while editing in AR or VR, but it's tricky on a 2D screen. If there was even just some shading based on the angle that would probably help with discerning the position of each handle a bit better too.

    I'm also struggling to find a reason for a diagonal transform handle. It seems to just add to the clutter and make it seem more complicated than this really is.

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    • Milan Gladis, almost 2 years ago

      Hi @Riho, thanks for your feedback. You're right, the gizmo is a little bit confusing from the specific field of view. We'll consider a better solution for the explanation of the gizmo's depth. Fading or colors of would work fine.

      0 points