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Andrew Wilkinson craves power and control. He loves that he controls these sites and has the power to do nothing with them.
A "Published by Andrew Wilkinson" tagline was put in the footer immediately after DN was bought.
And worst of all, the servers we use to run DN are powered by the tears of designers! Muahhahhahahhahahaha
Seriously though, I would love to understand why you think I'm Mr. Burns reincarnate. We have grown Dribbble from a team of 10 to 30+ people, the majority of whom are focused on building new features and growing the community. Definitely not doing nothing—we are pushing full steam ahead and are all ears to hear any feedback you guys have.
Andrew, FWIW I really like the state of DN today. Is the content always awesome? No, but the content upvoting gives me a look into what other designers are endorsing. More importantly, I'm always free to choose what I want to read and ignore. It's a great site to get the pulse of other designers and see what everyone's talking about (i.e. this thread).
Anyway, I think it's cool that a lot of passionate designers have strong opinions about DN (it would be much worse for you if no one cared any more). I respect you for responding to a few of them.
Thanks for keeping DN running!
If DN is awesome and there is a such a big staff, why is it so difficult to fix things like the dingus that used to alert someone when a link has already been posted? Judging by the duplication of content and from member comments, it's seems like that has been broken for a long time. Also, why does it often take days to remove spam? A mod had commented a while back that they don't have control over that and it's up to the devs to remove spam. That seems crazy. That's part of a mod's responsibility.
Yeah, I think the blame on you is a bit misplaced — the community quality was already declining before your acquisition, and with Layer Vault tapping out it seems much more to me like you saved this place as an investment in the design community as a whole, or maybe a statement about your commitment to it.
Obviously, there is more that could be done to keep DN alive / revitalize it, but what is a community for if not taking grassroots ownership over its own fate and character.
The Tiny Boards site is kind of damning. It's like "We buy job boards, look at our job boards... Job board, job board, job board... news site? :)"
I get that from a business perspective this may be a job board with a content marketing play, but that only works if it isn't transparent and your commitment to the content marketing part (the community itself) is serious.
Totally hear you on the Tiny Boards site. We don’t view DN as a job board, but the job board there is one of the job boards we own, so the team there decided to list it. DN is still listed on the core Tiny site—we view it as an individual company :-)
I was just about to take your side on this before you reminded us you also own dribbble. I respect MetaLab and like the work you guys do, but the communities you run are, in their current state and in my humble opinion, more harmful to our industry than they are beneficial.
You may have tripled dribbble's team size, but how exactly has that translated into benefits for the designer community? Aside from that time you gated off some features behind a paywall, there weren't any substantial change since Tiny took over. When dribbble first started, it was minor site intended for people to publish small snippets of their work and cool design experiments they thought of, so its structure of one 300x400 image + some text made sense. Today however it has evolved into the second largest community for designers and in my opinion (and primarily because of the way it is structured and the sort of content it encourages) it has helped create the wrong idea about design in the eyes of both designers starting out and clients/bosses/colleagues. I for one have chosen to no longer take part - it's not like I got anything out of dribbble anyway.
I've said it a million times and I'll say it again, what we need is a community built to support healthy conversations around how we each solve problems in our organisations. Not a 300x400 shot of a nike shoe, but a ton of details about what the goal of a project was, who the intended audience is, what the process was and what options were tested, how well the design performed, and then ways to incentives the community to join in and discuss the merits of the design, possible alternatives, etc. That way designers just starting out will have a much easier time learning (and learning the right things), and people outside the industry will do less assuming all we do is make pretty shit in PS all day.
I think DN is equally poorly designed for how big it has become today. Its structure may have served it well back when it was invite only, but now that everyone is welcome, it needs to change. See my comment below about it, or any of the previous conversations on the topic. Or this.
So what I'd be curios to know, is how do you understand Tiny's role in the design community and what specific plans do you have for the future?
I still love Dribbble and most of the designers I know still love it and use it as intended... for sharing and viewing fragments of lovely visual work as inspiration. I like your idea about a community for deeper conversations, but maybe it's not Dribbble. How about using DN that way?
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