Android Oreo(

4 years ago from Raffaello Sanzio, "Designers Should Code" Activist

  • Cristian MoiseiCristian Moisei, 4 years ago

    Would you take some time to explain this in terms the rest of us can understand?

    I started getting curious about colour management when I switched to the new MB Pro and noticed Sketch doesn't have colour management at all (luckily I don't use it), and I'd be interested to know how it works.

    0 points
    • Marc EdwardsMarc Edwards, 4 years ago

      I can. Colour management is a pretty big and complex topic though. Is there anything specific you’d like info on?

      3 points
      • Cristian MoiseiCristian Moisei, 4 years ago

        Thank you, what I'm looking for is an introduction to what colour management is (how it works) and what role design software has in it.

        0 points
        • Marc EdwardsMarc Edwards, 4 years ago

          I am working on some articles on the topic right now.

          Probably the simplest explanation I can give is: Colour management means colours are defined within a colour space. It helps different devices attempt to represent the same apparent colour, even if the values used on those devices are different.

          A colour with a colour space (“#ff0000 in sRGB”) means it can be mapped to a precise location in the visible spectrum.

          A colour without a colour space (“#ff0000”) doesn’t have much meaning. It’s probably a bright red, but we can’t really know unless we also know the colour space it is defined in.

          I hope that makes some sense.

          4 points
          • Cristian MoiseiCristian Moisei, 4 years ago

            to my knowledge, a monitor has 3 LEDs for each pixel, one for red, one for green and one for blue, and depending on the intensity at which each of them shines, you get a specific colour.

            Where do the differences come from? What other factors are there in the way displays render colours?

            0 points
            • Marc EdwardsMarc Edwards, 4 years ago

              You can definitely consider each pixel to be three little lights. There’s many subpixel patterns used in displays, so they’re not all red, green and blue elements alongside each other.

              LCD displays (branded as IPS, TN and “LED” for related tech) have a white backlight with filters to block the light, so each pixel doesn’t generate light, it blocks the light behind it. OLED is closer to your description, where each element produces light (organic light emitting diode).

              There’s many reasons why there’s differences between displays. Maybe the best way to explain it is with light bulbs. If you bought lots of different kinds of white light bulbs, they’d all look a bit different. This would be especially true if you the bulbs were based on different tech — LED, compact fluorescent, tungsten. They’d have different maximum brightnesses, some would be more orange, some would be bluer. And, if you attached them to a dimmer, they would have different characteristics as you changed the dimmer’s position.

              That’s not a perfect analogy, but should help demonstrate that different displays have different abilities.

              Colour management is an attempt to get the same actual colour to appear across many displays, despite the differences in the displays.

              1 point