• Jan SemlerJan Semler, over 4 years ago

    No offense, but:

    Please Guys stop making Interfaces/design for every key- or buzzword. Just do something for your community, if you are doing something for free. There are some nice NGOs out there and they need help. They don't have money but they need a good and solid design. Do it for them and make the world a little bit better. Just go to them ask them and say that you will need creative freedom and than do something. Maybe you will gain way more success than just doing something for Elon Musk. This Guys will have an Interface Team within seconds.

    Every time i see some, redesign/design of this or that, i think exactly that. If you got time or need something for your portfolio just do something to help others. Everybody can create a fantasised Interface for a project where you can imagine what you want. But to tackle real problems thats way harder. I don't see that even as a training it is more an "let's do something cool" and gain some buzz. Wrong way, be pro active ask NGOs if you can help them. Then you will have a kick ass portfolio.

    38 points
    • Paul HermannPaul Hermann, over 4 years ago


      5 points
    • Yegor Mytrofanov, over 4 years ago

      No offense, but your comment sounds discouraging. It's easy to jump on the bandwagon and judge the "concept design" work, especially without knowing the context. What if I told you that the guys did free work for the ones in need more than you probably can imagine? If your true goal is to really make this world "a better place", then you should think more broadly and write articles about it, or gather people for meetups, to get some real outreach and make the difference instead of just commenting on some random post on here :)

      I think that experimenting with innovations is as important as doing free work for somebody. Plus, please check out my reply to the comment above where I described the context for this project. Hope it helps. Have a great day!

      5 points
      • Jan SemlerJan Semler, over 4 years ago

        No offence, but where the hell should I know that these guys did some free work? I don't know them, on dribbble everybody looks like a design freak trying to earn fake internet points (Doesn't mean they are). And yes i did also free work related to refugees in Germany. I also helped other designers by writing a book regarding app design and interface conception. I've created with a friend of mine a monthly kinda meetup where designers from my hometown can meet each other and learn from each other and we want to expand this. We also founded the first Sketch Xing Group that we know of.

        I think designing with no real data, no user stories, no development constrains, no real problems and without any distractions, downfalls, redesigns and iteration is just useless. Don't get me wrong. You won't learn anything by doing this. It might be something different if you are in the research department but this is no research, this is guessing. You only learn if you make mistakes. You won't learn something by imagine it could work. The real life works differently.

        7 points
      • Aaron Wears Many HatsAaron Wears Many Hats, over 4 years ago

        " If your true goal is to really make this world "a better place", then you should think more broadly and write articles about it"

        I'm afraid that I feel a great deal of problems in the world today revolves around every tom, dick and harry writing their two cents about everything, and thus blurring the lines around which opinions are useful, and which are fluff. I can't propose a solution as I can't think of one right now. Though to be honest, I feel it sort of harks back to Huxley's idea in a Brave New World that we're all ending up reduced to passivity and egotism because we're all so saturated with the ability to self-publish every fleeting thought we have.

        I agree completely with Jan. You should be creating great things, not pandering to mediocre trends, and not just adding to the giant pool of distraction with fluff pieces.

        1 point
    • Christian BehrensChristian Behrens, over 4 years ago

      This is exactly why I keep coming back to DesignerNews on a daily basis and haven't looked into Dribbble in ages: Solid design critique.

      3 points