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7 years ago from Marco Scannadinari, Web developer
Yeah, I am more intrigued by the thought process these companies have making a show out of the process instead of just showing what they have made.
I would never want to show my failed attempts to a client in hopes it get makes them to appreciate the final design.
Agreed. Offering up the process can be interesting, but when the design is interpreted as bad, it almost feels like someone having to explain why they ended up where they did.
It's as awkward as someone explaining a joke when no one laughs.
I'm not going to have empathy for someone doing their job
Welp.
This idea that somehow putting everything on walls so the whole office can stick their oar in is asinine. It's pure design by committee.
The sane idea in this comment.
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How did we get here?
At what point did designers working in tech/startups decide this was in any sense a sane way to design?
Why are we supposed to praise them for throwing shit at the wall in the form of several hundred arbitrary variations of a camera glyph?
This idea that somehow putting everything on walls so the whole office can stick their oar in is asinine. It's pure design by committee.
Throwing shit at a wall to have it judged by committee is still just a popular piece of shit on a wall.
I'm not going to have empathy for someone doing their job, but I will pity their misspent effort when a more appropriate solution could have been achieved in a fraction of the time with clearer creative vision and management.
Designing 300 logo variations for ANY brand isn't creative direction, it's a full on creative train derailment going straight off a cliff and head on into a preschool. It's laughable that any designer in these companies signs up for this shambles of a process and genuinely believes just because they're passing a pile of glyph colour and border radius treatments daily that it's somehow well invested design time.
Taking too much effort to achieve something poorly doesn't make it good. Plenty of well regarded design classics didn't take a lot of work. It's the finished product that matters and if it's poor then pointing to the mountain of rejected ideas isn't going to make it any better.