Windows Phone Metro is Dead

6 years ago from adrian io, Design & Code

  • Hardi KHardi K, 6 years ago

    I think the biggest thing that was done wrong, was failure to communicate the design principles in a clear and easily understandable way. Sure, they had the example screens and code samples, but the biggest thing that Material Design and Apple HIG do, is that they explain you in simplest terms what to put where to have a nice-looking app.

    As a Windows Phone user who dabbles in front-end, I considered making a simple app. I dropped the project after 2 weeks of trying to piece together what UI components are available, how to use them, when and where. Even for the base grid I managed to find 4 separate incompatible versions. And then desktop and tablet Windows use a separate, different grid?

    In other words, design thinking was solid. Developer thinking was solid. Communication with possible app designers? Disaster.

    I can only hope that they will spend some time to create usable design documentation for next iteration. I mean, if a random CSS framework can document itself, how hard can it be?

    2 points